Motlon — New Release v1.0.0

WINBER
ENGINE

A high-performance game engine written in C# — ships as a standalone .exe. No .NET install required. Powered by Vulkan for next-gen graphics.

C# Scripting Vulkan GPU 2D / 3D Standalone EXE MIT License
0
Dependencies
120+
FPS Target
Vulkan
Renderer
MyGame.cs — Winber Engine
using Winber;
using Winber.Vulkan;
using Winber.Input;

// Standalone — no .NET install needed!
public class MyGame : WinberApp
{
  private Sprite _player;

  protected override void OnStart()
  {
    _player = Sprite.Load("hero.png");
    VkRenderer.SetTarget(1920, 1080);
  }

  protected override void OnUpdate(float dt)
  {
    _player.Move(Gamepad.LeftStick * 300f * dt);
  }
}
🔴 Vulkan 1.2 · Hardware Raytracing · MSAA 8× · VSync
Zero friction

No runtime.
Just double-click.

Winber ships as a fully self-contained .exe. No .NET framework, no Visual C++ redistributable, no DirectX setup. Everything is bundled in. Your players just run it.

Self-contained executable
The entire runtime is embedded. Hand the .exe to anyone — it just works.
No .NET installation required
We bundle the .NET runtime inside the executable using Native AOT compilation.
Vulkan included
Vulkan SDK headers are compiled in. No separate GPU driver package needed.
📁 WINBER — Game Output Folder
⚙️
MyAwesomeGame.exe
Lightweight · Standalone · x64
READY
🗂️
assets/
textures, audio, levels
ℹ️ That's it. No DLLs, no config files, no installer needed. Ship both folders and you're done.
What's inside

Engine Features

Everything you need to build a professional game, from day one.

🔴

Vulkan Renderer

Native Vulkan 1.2 backend with hardware raytracing, compute shaders, MSAA, and HDR output. No OpenGL fallback — pure GPU power.

✏️

C# Scripting

Write all your game logic in modern C# with full IntelliSense in Visual Studio or Rider. No separate scripting language to learn.

⚛️

Physics Engine

Built-in 2D and 3D physics with Rigidbodies, Colliders, Joints, and Raycasting. Stable simulation at 120 physics steps/sec.

🔊

3D Spatial Audio

Positional audio, reverb zones, real-time audio mixing and DSP effects. Supports WAV, OGG, and MP3 out of the box.

🗺️

Scene Editor

Visual drag-and-drop scene editor with entity hierarchy, live preview, and property inspector — all inside the engine.

📦

Asset Pipeline

Automatic texture compression, model importing (FBX, OBJ, GLTF), atlas packing, and hot-reload during development.

Graphics backend

Powered by Vulkan

Winber uses Vulkan as its sole rendering API — giving you direct GPU control, multi-threading on the render thread, and access to cutting-edge hardware features with minimal overhead.

🌐
Vulkan 1.2 Core Full spec compliance · Dynamic Rendering
Hardware Raytracing VK_KHR_ray_tracing_pipeline support
🧵
Multi-threaded Command Recording Parallel GPU submission across CPU cores
🖼️
MSAA 8× · HDR · DLSS-ready Modern display tech out of the box
VK
VULKAN 1.2
Get started

Installation Guide

From download to running game in under 2 minutes.

01
Download & Extract Winber

Once released, download the Winber SDK zip from the button below. Extract it anywhere — no installer required. The WinberEditor.exe inside is all you need to open.

⏳ Available at launch
02
Create a New Project

Open WinberEditor.exe, click New Project, choose a name and folder. A ready-to-run game project is generated automatically with C# scripts and sample assets.

03
Write Your Game in C#

Open the generated project in Visual Studio or Rider. All scripts inherit from WinberApp. Edit, save — the editor hot-reloads your code instantly.

MyGame.cs · MyGame.csproj · assets/
04
Build & Ship a Standalone .exe

In the editor click Build → Windows EXE. Winber compiles everything into a single portable executable your players can run — no installs, no dependencies.

Output: MyGame.exe (Lightweight, fully standalone)
✅  Players do NOT need .NET, DirectX, or any runtime installed. Winber bundles everything via Native AOT.
Export targets

Build Once, Ship Everywhere

One C# codebase, multiple platform exports — all as standalone executables.

🪟 Windows
🍎 macOS
🐧 Linux
🎮 Xbox
🌐 WebAssembly

Engine Coming Soon.

Winber Engine is currently in development. Drop your email to get notified the moment it launches — standalone, Vulkan-powered, and free.

🪟 Windows x64 🔴 Vulkan Powered 📄 MIT License 🚫 No .NET needed ⏳ In Development