Motlon — New Release v1.0.0

WINBER
ENGINE

A high-performance game engine written in C# — ships as a standalone .exe. No .NET install required. Powered by Vulkan for next-gen graphics.

C# Scripting Vulkan GPU 2D / 3D Standalone EXE MIT License
0
Dependencies
120+
FPS Target
Vulkan
Renderer
MyGame.cs — Winber Engine
using Winber;
using Winber.Vulkan;
using Winber.Input;

// Standalone — no .NET install needed!
public class MyGame : WinberApp
{
  private Sprite _player;

  protected override void OnStart()
  {
    _player = Sprite.Load("hero.png");
    VkRenderer.SetTarget(1920, 1080);
  }

  protected override void OnUpdate(float dt)
  {
    _player.Move(Gamepad.LeftStick * 300f * dt);
  }
}
🔴 Vulkan 1.2 · Hardware Raytracing · MSAA 8× · VSync
Zero friction

No runtime.
Just double-click.

Winber ships as a fully self-contained .exe. No .NET framework, no Visual C++ redistributable, no DirectX setup. Everything is bundled in. Your players just run it.

✅
Self-contained executable
The entire runtime is embedded. Hand the .exe to anyone — it just works.
✅
No .NET installation required
We bundle the .NET runtime inside the executable using Native AOT compilation.
✅
Vulkan included
Vulkan SDK headers are compiled in. No separate GPU driver package needed.
📁 WINBER — Game Output Folder
⚙️
MyAwesomeGame.exe
Lightweight · Standalone · x64
READY
🗂️
assets/
textures, audio, levels
ℹ️ That's it. No DLLs, no config files, no installer needed. Ship both folders and you're done.
What's inside

Engine Features

Everything you need to build a professional game, from day one.

🔴

Vulkan Renderer

Native Vulkan 1.2 backend with hardware raytracing, compute shaders, MSAA, and HDR output. No OpenGL fallback — pure GPU power.

✏️

C# Scripting

Write all your game logic in modern C# with full IntelliSense in Visual Studio or Rider. No separate scripting language to learn.

⚛️

Physics Engine

Built-in 2D and 3D physics with Rigidbodies, Colliders, Joints, and Raycasting. Stable simulation at 120 physics steps/sec.

🔊

3D Spatial Audio

Positional audio, reverb zones, real-time audio mixing and DSP effects. Supports WAV, OGG, and MP3 out of the box.

🗺️

Scene Editor

Visual drag-and-drop scene editor with entity hierarchy, live preview, and property inspector — all inside the engine.

📦

Asset Pipeline

Automatic texture compression, model importing (FBX, OBJ, GLTF), atlas packing, and hot-reload during development.

Graphics backend

Powered by Vulkan

Winber uses Vulkan as its sole rendering API — giving you direct GPU control, multi-threading on the render thread, and access to cutting-edge hardware features with minimal overhead.

🌐
Vulkan 1.2 Core Full spec compliance · Dynamic Rendering
⚡
Hardware Raytracing VK_KHR_ray_tracing_pipeline support
🧵
Multi-threaded Command Recording Parallel GPU submission across CPU cores
🖼️
MSAA 8× · HDR · DLSS-ready Modern display tech out of the box
VK
VULKAN 1.2
Get started

Installation Guide

From download to running game in under 2 minutes.

01
Download & Extract Winber

Once released, download the Winber SDK zip from the button below. Extract it anywhere — no installer required. The WinberEditor.exe inside is all you need to open.

⏳ Available at launch
02
Create a New Project

Open WinberEditor.exe, click New Project, choose a name and folder. A ready-to-run game project is generated automatically with C# scripts and sample assets.

03
Write Your Game in C#

Open the generated project in Visual Studio or Rider. All scripts inherit from WinberApp. Edit, save — the editor hot-reloads your code instantly.

MyGame.cs · MyGame.csproj · assets/
04
Build & Ship a Standalone .exe

In the editor click Build → Windows EXE. Winber compiles everything into a single portable executable your players can run — no installs, no dependencies.

Output: MyGame.exe (Lightweight, fully standalone)
✅  Players do NOT need .NET, DirectX, or any runtime installed. Winber bundles everything via Native AOT.
Export targets

Build Once, Ship Everywhere

One C# codebase, multiple platform exports — all as standalone executables.

🪟 Windows
🍎 macOS
🐧 Linux
🎮 Xbox
🌐 WebAssembly

Engine Coming Soon.

Winber Engine is currently in development. Drop your email to get notified the moment it launches — standalone, Vulkan-powered, and free.

🪟 Windows x64 🔴 Vulkan Powered 📄 MIT License 🚫 No .NET needed ⏳ In Development