A high-performance game engine written in C# — ships as a standalone .exe. No .NET install required. Powered by Vulkan for next-gen graphics.
Winber ships as a fully self-contained .exe. No .NET framework, no Visual C++ redistributable, no DirectX setup. Everything is bundled in. Your players just run it.
Everything you need to build a professional game, from day one.
Native Vulkan 1.2 backend with hardware raytracing, compute shaders, MSAA, and HDR output. No OpenGL fallback — pure GPU power.
Write all your game logic in modern C# with full IntelliSense in Visual Studio or Rider. No separate scripting language to learn.
Built-in 2D and 3D physics with Rigidbodies, Colliders, Joints, and Raycasting. Stable simulation at 120 physics steps/sec.
Positional audio, reverb zones, real-time audio mixing and DSP effects. Supports WAV, OGG, and MP3 out of the box.
Visual drag-and-drop scene editor with entity hierarchy, live preview, and property inspector — all inside the engine.
Automatic texture compression, model importing (FBX, OBJ, GLTF), atlas packing, and hot-reload during development.
Winber uses Vulkan as its sole rendering API — giving you direct GPU control, multi-threading on the render thread, and access to cutting-edge hardware features with minimal overhead.
From download to running game in under 2 minutes.
Once released, download the Winber SDK zip from the button below. Extract it anywhere — no installer required. The WinberEditor.exe inside is all you need to open.
⏳ Available at launchOpen WinberEditor.exe, click New Project, choose a name and folder. A ready-to-run game project is generated automatically with C# scripts and sample assets.
Open the generated project in Visual Studio or Rider. All scripts inherit from WinberApp. Edit, save — the editor hot-reloads your code instantly.
MyGame.cs · MyGame.csproj · assets/
In the editor click Build → Windows EXE. Winber compiles everything into a single portable executable your players can run — no installs, no dependencies.
Output: MyGame.exe (Lightweight, fully standalone)
One C# codebase, multiple platform exports — all as standalone executables.
Winber Engine is currently in development. Drop your email to get notified the moment it launches — standalone, Vulkan-powered, and free.